Virtual Audience Engagement
Introducing Virtual Seat™ – The Premiere Virtual Audience Solution Designed Specifically for Live Events
Our goal is to provide our clients with an accessible, active, interactive, and global virtual solution for live events. Driven by Virtual Seat™, audience participants will engage with their favorite thought leaders and professional athletes during live broadcasts, while interacting with their peers in real time.
"Virtual Seat is the seamless solution that creates an interactive and engaging atmosphere for audience members and fans to connect with live entertainment and participate in corporate events, conventions, and conferences in real-time."
We have integrated our live event experience, renowned imaging solutions and technical expertise to design a platform proven on the world’s biggest stages to revolutionize audience experience across a wide range of broadcast events for sports leagues, corporations, trade shows and unions.
Quince Imaging, in partnership with The Famous Group, has developed Virtual Seat™ as the premiere virtual fan solution designed specifically for live events. Participants at home can seamlessly stream, view, engage with, and contribute to, live broadcasts from anywhere around the globe.
Sports teams can monetize a worldwide audience of super fans that want to be closer to the action through ticket revenue, sponsorship opportunities, VIP experiences, theme nights, merchandise sales, and virtual season ticket packages. Likewise, corporate event professionals can increase virtual audience capacity and event revenue due to uncapped virtual venue seating.
- WWE - World Wrestling Entertainment
To date, the WWE’s history-making Virtual Fan Experience – has streamed over one million LIVE fans into the ThunderDome. Bringing the virtual fan experience display system together was a complex technological feat which required filling over 1500 LED tiles with WWE’s most dedicated fans streaming in from all around the world while simultaneously keeping WWE and technical partners connected throughout the broadcast, all while adhering to strategic planning guidelines in compliance with COVID-19 regulations. Deploying a combination of cloud-based control, SRT video transport technology, and remote intercom systems, made it possible for the majority of the game-day operations staff to work off-site.
Eric Gazzillo, Director of Innovation, summed it up best when he stated, “The streaming industry is a crowded market, so it was imperative that we distinguish our virtual fan experience technology as a platform that provides event producers with the reliable elements of control they’ve come to expect in traditional live events. Geographical flexibility for clients, producers and fans, technical scalability, graphical adaptability, and moderation controls are all integral elements that provide a measure of control and security unrivaled by any other product on the market.”